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Book Summary InformationAuthor: William Gibson Edition: Mass Market Paperback Audio: English (Unknown); English (Original Language); English (Published) Published: 2009-03-03 ISBN: 0425226719 Number of pages: 496 Publisher: Berkley Product features: - ISBN13: 9780425226711
- Condition: New
- Notes: BRAND NEW FROM PUBLISHER! 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of books sold!
Book Reviews of Spook CountryBook Review: A dark paranoid tale from one of the genre's masters Summary: 4 Stars
There aren't many writers alive today who are credited with creating an entire genre of literature, but the realm of cyberpunk still has its founder in William Gibson. He didn't invent the term - author Bruce Bethke coined it in 1980 with the eponymous short story - and authors such as Bruce Sterling and Pat Cadigan also made significant contributions, but it's Gibson who made it mainstream and earned the title of "noir prophet." 1984's "Neuromancer" was an imaginative epic, seeing ideas of cyberspace and virtual reality before personal computers were even mainstream.
After following "Neuromancer" with a series of equally speculative novels, Gibson has turned his vision into the modern world, where advancements in technology has caught up with several of his innovations - but also verified his predictions of control and paranoia. "Spook Country" is the second of these novels, and it proves everything readers have come to expect from him: tense, innovative and superbly written.
Set in February 2006, "Spook Country" centers on the activities of three very different individuals. Hollis Henry, former lead singer of punk band The Curfew, is now a music journalist assigned to cover the elusive technical genius Bobby Chombo, a pioneer of creating virtual reality artwork. Tito, a musician and member of a Cuban criminal family, is contracted to deliver coded iPods to an old man with intelligence background. And Milgrim, a drug addict with a penchant for stolen coats, is abducted by a government official and forced to translate Russian code in exchange for continual drug doses.
All three of these characters find themselves involved in a strange plot, involving a "phantom" shipping container that seems to pop up in various locations. Eccentric entrepreneur Hubertus Bigend (first seen in Gibson's earlier "Pattern Recognition") simply wants to know what it is, the old man wants to get Tito close to it and a shady maybe-government operative wants Milgrim to help him learn what Tito knows. It's a constantly vague tale, with the true intent and content never clear to the players even when they think their lives could be in danger.
Even with an overarching conspiracy the book could easily become fragmented, but it's held together by the same fact that made "Neuromancer" so popular 25 years ago: Gibson is a writer of remarkable skill. His phrasing is descriptive without being overwhelming, and creates a sense of immersion in both the grime of New York City and the unsettling modernity of Los Angeles. On the character side the dialogue is terse and realistic, conversations feeling natural and each character's voice defined.
With the exception of Chombo's virtual reality art (images broadcast in public places, only visible with VR helmets) Gibson doesn't spend his time speculating on future technology. Rather, his focus is on how current technology infiltrates our lives and changes the order of business, ranging from iPods encoded with secret data to portable door alarms to tracking devices in cell phone scramblers. The feeling established is one of paranoia and disconnect, a sense that you're never quite sure if you're being watched or if it even matters.
And dealing with this paranoia is "Spook Country's" strength. Hollis, Tito and Milgrim aren't even featured in the same chapter until two-thirds of the way in (and even then only share one scene) but each one deals with their strange circumstances in their own solitary way, be it faith or drugs or attempting to apply reason. Each character fixates on certain objects throughout the course of the book - envelopes of money, blue vases and books on European religion - and this adds to the feeling each is trying to stay grounded in unfamiliar circumstances.
There are many other threads - the threat of government control after 9/11, information lost in the shuffle of bureaucracy, celebrity gone by and the oddities of the rich - and the tension in each goes to make our own world as immersive as "Neuromancer's" cyberspace. It's to Gibson's credit that he can not only perceive the way these influences have shaped us, but express it in such a dark, eminently readable piece of literature as "Spook Country."
Summary of Spook CountryThe ?cool and scary?( SAN FRANCISCO CHRONICLE) NEW YORK TIMES BESTSELLER
Hollis Henry is a journalist on investigative assignment for a magazine called Node, which doesn?t exist yet. Bobby Chombo apparently does exist, as a producer. But in his day job, Bobby is a troubleshooter for military navigation equipment. He refuses to sleep in the same place twice. He meets no one. Hollis Henry has been told to find him.
Now that the present has caught up with William Gibson's vision of the future, which made him the most influential science fiction writer of the past quarter century, he has started writing about a time--our time--in which everyday life feels like science fiction. With his previous novel, Pattern Recognition, the challenge of writing about the present-day world drove him to create perhaps his best novel yet, and in Spook Country he remains at the top of his game. It's a stripped-down thriller that reads like the best DeLillo (or the best Gibson), with the lives of a half-dozen evocative characters connected by a tightly converging plot and by the general senses of unease and wonder in our networked, post-9/11 time. Across the Border to Spook Country For the last few decades, William Gibson, who grew up in Virginia and elsewhere in the United States, has lived in Vancouver, British Columbia, just across the border from Amazon.com's Seattle headquarters, which made for a short drive for a lunchtime interview before the release of Spook Country. We met just a few miles from where the storylines of the new novel, in a rare scene set in Gibson's own city, converge. You can read the full transcript of the interview, in which we discussed, among other things, writing in the age of Google, visiting the Second Life virtual world, the possibilities of science fiction in an age of rapid change, and his original proposal for Spook Country, which we have available for viewing on our site. Here are a few excerpts from the interview: Amazon.com: Could you start by telling us a little bit about the scenario of the new book? William Gibson: It's a book in which shadowy and mysterious characters are using New York's smallest crime family, a sort of boutique operation of smugglers and so-called illegal facilitators, to get something into North America. And you have to hang around to the end of the book to find out what they're doing. So I guess it's a caper novel in that regard.
Amazon.com: The line on your last book, Pattern Recognition was that the present had caught up with William Gibson's future. So many of the things you imagined have come true that in a way it seems like we're all living in science fiction now. Is that the way you felt when you came to write that book, that the real world had caught up with your ideas? Gibson: Well, I thought that writing about the world today as I perceive it would probably be more challenging, in the real sense of science fiction, than continuing just to make things up. And I found that to absolutely be the case. If I'm going to write fiction set in an imaginary future now, I'm going to need a yardstick that gives me some accurate sense of how weird things are now. 'Cause I'm going to have to go beyond that. And I think over the course of these last two books--I don't think I'm done yet--I've been getting a yardstick together. But I don't know if I'll be able to do it again. I don't know if I'll be able to make up an imaginary future in the same way. In the '80s and '90s--as strange as it may seem to say this--we had such luxury of stability. Things weren't changing quite so quickly in the '80s and '90s. And when things are changing too quickly, as one of the characters in Pattern Recognition says, you don't have any place to stand from which to imagine a very elaborate future. Amazon.com: Now that you're writing about the present, do you consider yourself a science fiction writer these days? Because the marketplace still does. Gibson: I never really believed in the separation. But science fiction is definitely where I'm from. Science fiction is my native literary culture. It's what I started reading, and I think the thing that actually makes me a bit different than some of the science fiction writers I've met who are my own age is that I discovered Edgar Rice Burroughs and William Burroughs in the same week. And I started reading Beat poets a year later, and got that in the mix. That really changed the direction. But it seems like such an old-fashioned way of looking at things. And it's better not to be pinned down. It's a matter of where you're allowed to park. If you can park in the science fiction bookstore, that's good. If you can park in the other bookstore, that's really good. If people come and buy it at Amazon, that's really good. I'm sure I must have readers from 20 years ago who are just despairing of the absence of cyberstuff, or girls with bionic fingernails. But that just the way it is. All of that stuff reads so differently now. I think nothing dates more quickly than science fiction. Nothing dates more quickly than an imaginary future. It's acquiring a patina of quaintness even before you've got it in the envelope to send to the publisher. Amazon.com: So do you think that's your own career path, that you're less interested in imagining a future, or do you think that the world is changing? Gibson: I think it's actually both. Until fairly recently, I had assumed that it was me, me being drawn to use this toolkit I'd acquired when I was a teenager, and using my old SF toolkit in some kind of attempt at naturalism, 21st-century naturalistic fiction. But over the last five to six years it's started to seem to me that there's something else going on as well, that maybe we're in what the characters in my novel Idoru call a "nodal point," or a series of them. We're in a place where things could just go anywhere. A couple of weeks ago I happened to read Charlie Stross's argument as to why he believes that there will never, ever be any manned space travel. It's not going to happen. We're not going to colonize Mars. All of that is just a big fantasy. And it's so convincing. I read that and I'm like, "My god, there goes so much of the fiction I read as a child."
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