User Interface Design for Programmers
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i would have appreciated much more on how to design for the fringes (e.g., people with disabilities now constitute about 1/5 of the population). instead, i got 3 pages and a big 1/2 page picture of a cheese slicer. huh? and, it appears that nothing is based on actual research beyond the author's own experiences. i like a book that thoroughly reviews the research in the field and brings in the work of other experts to solidify positions and advice. that is quite missing here. his bibliography includes 6 books and no journal articles.
perhaps i was too generous with the 2 stars. perhaps, i just had different expectations and this book actually does what the author intended. who knows? it just didn't work for me.
In this 144 page color illustrated book, Spolsky shows you plenty of examples of what works, and what doesn't. You'll learn UI design rules you can apply to improve any user interface, from traditional GUI applications to Web sites to consumer electronics. Spolsky *sounds* like a programmer too, boiling things down to their essence with wonderful wit.
Even if you have the best algorithms in the world, if users can't figure out how to use your program, it's practically useless. Giving users what they expect makes learning your program that much easier. But how do you find out what the user model is? Ask them.
This is a great book written by an experienced software industry veteran. Recommended. From WebReference.com.
There are many anecdotes included in the book, and they were very illustrative as to the problems people encounter when working with a badly designed interface. I especially liked the concept of the mile-high menu bar that Mac users have, and how that compares to the small footprint that a Windows user must target to open a menu.
Still, I was left wanting more. The book serves as a great introduction, but if you're already done some UI Design, you might already be familiar with most of what is explained in the book. The anecdotes are what really make the book appealing, but I wouldn't recommend purchasing the book just for those.
It's a good book, it just falls short of what it could have been.
Joel's irreverent, tell-it-like-it-is, approach is part of the charm of this book. For example, chapter 10 is titled, "People Can't Control the Mouse" and chapter 13 is titled, "Those Pesky Usability Tests". From my years of software development in the games industry, many of his points on UI design hit home in a big way. I was actually shocked at how applicable the entire book was to game development. As a professional programmer, I felt the book was talking my language and completely in agreement with my own experiences.
The truth is that there are so many boring and questionable technical books out there, it's refreshing to read something that is so honest and dead-on right.